![]() ![]() When you'd enter a section that was on the other disk, the game would ask you to swap disks. The game was split across two floppy disks, each covering roughly half of the map. :(įor floppy swapping madness, Wasteland is the game that comes to mind for me. The next time I was at my uncle's house I wasn't allowed to play. I'm sure my uncle was furious when he found the pile those things were fragile and I had treated them like they were Duplo. So I foolishly left the pile rather than face my parents' wrath. My parents called down and when I tried to spend the time to clean up my mess they made it pretty clear I needed to be up there 'right now'. By the end of the night there was a sloppy pile of floppies that had previously been individual sheathed in a nice 'rolodex'. I'd take one game out of the driver, drop it on the desk, and insert the next game. One night while the adults were visiting, I was down there excitedly playing the various games (The Dark Crystal, Loderunner, and Olympic Decathlon are the ones that come immediately to mind). My uncle had some variant of the Apple II in his basement. Somehow way cooler than an Atari 2600 cart. me was super proud to figure that out :)įloppies were magic for me as a kid. ![]() You could:ġ) walk to the right hand edge of screen 1ģ) cross to screen 2 - this would appear to reset you to the left side of screen 1ĥ) walk to right side of the "fake" screen 1 and cross to the next screen againĦ) presto - you're now on screen 3! Obstacle avoided!Īnd you could repeat step (3) multiple times to teleport across an arbitrary # of screens.Ĩ y.o. So lets say you had 3 screens 1-2-3 and '2' has an obstacle but '1' does not. If you removed the disk from the drive before walking to a new screen, it would grind the empty drive for a while, but eventually it would just use the old screen layout for the new screen but still "think" you were in the new tile. ![]() In the Apple II game "Below The Root", was a side-scrolling RPG kind of like early Zelda games, and you could use the floppy drive to wall-hack.Įvery time you walked from one screen to another, it would load the new screen from disk. Hurray for analog hacks!īy using the trick we were able to enjoy all 50 of the Championship levels at our leisure. Maybe today you could do kernel dumps or swap the in-memory vs disk binaries, but we were just kids not advanced computer wizards. But I don't think it would be easy to do today since switching the floppy discs was so instrumental to making it work. It gave me an idea of how the memory vs disc model of the game was operating. The original gameplay would load the Championship level as if nothing was out of the ordinary! I only think this was possible because the two games shared so much code structure. Somewhere along the line, we figured out that you could start the original game, go to the level-jumping screen, remove the 5 1/4" original floppy disc and replace it with the one for the Championship game, and then enter the level you wanted to play. As my brother and I got stuck in one of of the lower levels, this was very frustrating since we had no way of enjoying the higher, more advanced levels. The Championship game, however, had 50 levels that you could only play through in order, and only after you had beaten the prior level. The original allowed you to jump to any level through its title screen, so you could skip hard levels, or play them in any order you want. There have been 6 likes from 7 votes on this game.A crazy memory I have with this game is related to its successor, Championship Lode Runner (mentioned in the article). To save your game: hover over the emulator screen and use the icons to save your progress.ĭown arrow icon (save), Up arrow icon (load). Can you complete all 50 levels and create the most challenging level of all time?Ĭlick inside the screen to activate controlsĪrrow Keys – Directional Buttons / Movement Your goal on each level is to collect all the gold, avoid all the guards, and make it to the top of the screen. In this game, the player will takes control of a stick figure. Lode Runner became popular because it is one of the first games to include a level editor tool for players to create their own levels. Lode Runner is a 2D platform / puzzle game created for the Nintendo Entertainment System (NES) back in 1983 by Douglas Smith. Collect all the gold in all levels in Lode Runner! Avoid all the guards and touch the top of the screen to proceed to the next level! Complete over 50 platforming puzzle games and even create your own level in this classic game. ![]()
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